



Economy
Base health per boon reduced by 7
Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon ends at 40k instead of 49k
Vitality Investment bonus increased 8/10/13/17/34/39/44/48/52/56% → 9/12/15/20/38/42/46/50/56/62%
Weapon Investments bonus rescaled 7/9/13/20/49/60/80/95/115/135% → 9/12/15/18/46/55/70/85/100/115%

NPC
Guardians, Base Guardians and Shrines now have 10% Bullet Resistance
Walkers Bullet Resistance increased 15% → 25%
Medic Trooper missing health percent heal reduced 14% → 12%
Medic Trooper fixed regen growth per minute reduced 3 → 2

Mechanic
Added a new T4 Vitality item, Indomitable. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
Seraphim Wings damage reduced while in air reduced 60% → 40%
The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade
Bebop, Pocket, Vyper
Victor
Mo & Krill, Apollo
Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
Fixed Alt Fire scaling for Yamato and Viscous not working recently
Items
Fire Rate increased +22% → +25%
Weapon Damage reduced +45% → +30%
Now upgrades from High-Velocity Rounds includes it's stats
Spirit Power reduced +10 → +7
Max Stacks reduced 6 → 5
Weapon Damage per stack reduced 10% → 8%
Cooldown increased from 24s to 27s
Moved from T4 to T3
Out of Combat Regen reduced 10 → 5
Duration reduced from 18s to 10s
Ambush duration reduced from 8s to 5s
Cooldown increased from 32s to 45s
Spot Radius increased from 18m to 20m
Ambush Spirit Power reduced 35 → 20
Ambush Fire Rate reduced 32% → 20%
Ambush Melee damage reduced 25% → 20%
Spirit Power increased +8 → +10
Cooldown reduced from 25s to 22s
Bullet Resistance aura increased 15% → 17%
Now has an innate 8% Debuff Resistance
Active Debuff Resist reduced 40% → 35%
No longer grants +15% Spirit Lifesteal as base stat
Now provides +15% Ability Duration
Activated buff no longer provides +20% Ability Duration
Activated buff now provides +20% Spirit Lifesteal
No longer grants +20% Spirit Resistance when below 50% Health
No longer grants +15% Base Spirit Resistance
No longer grants +0.75m Base Move Speed
Now grants +160 Health
Base Fire Rate increased 10% → 15%
Low HP Move Speed increased 2.5 → 4
Low HP now grants +30% Debuff Resistance when Low HP procs, any existing debuffs are reduced by 30% duration
Low HP Fire Rate increased +25% → +40%
Low HP bonus is now given for a duration and has a cooldown, whenever you are below the 50% threshold. Lasts 10s and has an 16s Cooldown.
Max Stacks increased 20 → 25 max stamina restore happens at 25 stacks now
Heal per stack reduced 20 → 16
Bullet Resistance increased 8% → 10%
Bullet Damage Returned increased 60% → 65%
No longer restores 1 stamina on trigger
No longer grants +6% Spirit Resist
Now triggers off of Silence same trigger set as Indomitable
Cooldown increased from 40s to 55s
Barrier spirit scaling reduced 2.1 → 1.8
Moved from T3 Item to T2
Souls per stack reduced 25 → 18
Out of Combat regen reduced 4 → 2
Ability Range reduced from +1% Per Stack to +0.75%
No longer gives +20 Health per stack
Spirit Resistance reduced 16% → 10%
Now upgrades from Sprint Boots includes it's stats
Bonus Health Reduced +175 → +125
Now grants +3 Out of Combat Regen
Now grants +3 Out of Combat Regen
Cooldown increased from 20s to 23s
Bonus health reduced +75 → +50
Cast range increased from 32m to 35m
No longer grants +300 Bonus Health
Base Health increased +15% → +25%
Bonus Health increased 120 → 160 the sum of the two components
Weapon Damage reduced 25% → 10%
No longer grants +50 Bonus Health
Now grants +8% Bullet Resistance
Damage Height increased from 3.5m to 5m
Spirit Power Steal increased 15 → 20
Damage Height increased from 3.5m to 5m
No longer grants -4% Cooldown Reduction
Now grants +15% Debuff Resistance
DPS Spirit scaling increased 0.05 → 0.06
Lifesteal Adjustments:
Items
Lifesteal reduced 18% → 14%
Lifesteal reduced 16% → 13%
Lifesteal reduced 16% → 13%
Lifesteal reduced 12% → 10%
Lifesteal reduced 12% → 10%
Lifesteal reduced 18% → 14%
Lifesteal reduced 16% → 13%
Active Lifesteal reduced 80% → 70%
Lifesteal reduced 30% → 25%
Lifesteal reduced 16% → 13%
Lifesteal reduced 80% → 70%
Lifesteal reduced 10% → 8%
Imbued Lifesteal reduced 27% → 22%
Lifesteal reduced 20% → 16% part of a global adjustment on top of the prior rework to the item

Lady Geist
Life Drain heal reduced 80% → 75%

Abrams
Siphon Life heal reduced 80/40% → 70/35%
Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero

Apollo
Disengaging Sigil base damage reduced 100 → 85

Billy
Rising Ram T3 now also reduces cooldown by 10s

Celeste
Bullet cycle time reduced 0.65 → 0.58
Shining Wonder radius increased from 14m to 15.5m
Shining Wonder damage increased 120 → 135

The Doorman
Fixed a bug that could allow you to bring the Urn through a doorway

Drifter
Rend T3 now also increases melee scaling 1.2 to 1.6
Bloodscent T3 increased from +10% Amplified Damage to +12%

Dynamo
Kinetic Pulse spirit scaling reduced 1.8 → 1.65
Quantum Entanglement cooldown increased from 19s to 20s

Haze
Restored being able to slide while using Bullet Dance
Bullet Dance range increased from 15m to 16m
Bullet Dance now has 30% evasion in the base ability
Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed"
Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown"

Holliday
Fixed Rising Ram interrupting Lasso
Spirit Lasso T1 increased from +68 Damage to +80
Spirit Lasso T3 increased from -30s Cooldown to -50s

Infernus
Flame Dash DPS spirit scaling reduced 1.0 → 0.7
Flame Dash DPS now does half damage to objective

McGinnis
Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
Fixed Mini Turrets being locked on objectives when they were invulnerable
Medicinal Specter duration increased from 6s to 6.5s

Mina
Nox Nostra DPS reduced by 6%

Mirage
Base health regen reduced 2 → 1.5
Fire Scarabs duration reduced from 8s to 7s

Mo & Krill
Burrow move speed increased +4 → +5

Paige
Stamina increased 2 → 3
Dash speed reduced to slow bucket
Plot Armor cooldown reduced from 30s to 28s
Bookwyrm recharge timer reduced from 8s to 7s

Paradox
Kinetic Carbine cooldown reduced from 30s to 28s
Time Wall T2 weapon damage increased +30% → +35%
Kinetic Carbine now provides +20% Air Dash Distance when charged

Enchanter's Satchel spirit scaling increased 0.9 → 1.1
Affliction cooldown reduced from 150s to 140s

Rem
Fixed a bug with Naptime that allowed you to attack while casting it
Pillow Toss recharge timer reduced from 10s to 9s

Shiv
Alt fire knockback reduced by 10%
Serrated Knives spirit scaling reduced 0.15 → 0.13
Serrated Knives T3 spirit scaling reduced +0.1 → +0.09

Silver
Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration
Slam Fire Current Health As Damage reduced 4% → 3%

Venator
Gutshot damage scaling reduced 0.8 → 0.7
Gutshot wall hit damage scaling reduced 0.9 → 0.8

Victor
Aura of Suffering T2 increased from +28 Max DPS to +34
Shocking Reanimation T3 increased from -100s Cooldown to -130s

Viscous
Goo Ball lockout period from being affected again reduced 1.35 → 1.2 a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently
Fixed various locations where Splatter didn't bounce properly

Vyper
Lethal Venom cooldown increased from 24s to 28s
Lethal Venom T2 increased from -8s Cooldown to -12s
Lethal Venom cast range reduced from 15m to 10m and now scales with boons 0.2
Fixed Armor Piercing Rounds doing damage through Petrify
Unstable Concoction reduces the players respawn time by 50%
Mystic Expansion Radius bonus reduced +20% → +16%
Greater Expansion Radius bonus reduced +30% → +25%
Enhanced Escalating Exposure: Max Stacks +8 → +6
Enhanced Escalating Exposure: Amp per stack +2 → +1.5
Enhanced Escalating Exposure: Base shred +8 → +10 matching enhanced mystic invul
Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets



































