



Economy
HP per boon reduced by 3
Souls are all instant after the deposit is complete
Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses 46/55/70/85 → 46/54/62/74/86
Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses 38/42/46/50 → 38/42/46/50 final two tiers shifted up by +4
Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses 38/48/57/66 → 38/45/52/59/66

NPC
Guardians scaling resistance from +75%→-50% over 12 minutes to +50%→-50% takes more damage early
Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
Medic trooper heal duration increased from 2s to 4s same overall heal amount
When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower
Medic Trooper heal increased from 12% missing hp to 13%
Base Guardian Bullet Resistance increased 10% → 20%
Midboss now starts spawned at the beginning of the game
Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
Fixed a bug where walkers were spinning while lasering.
Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor
Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier these do not inherit the manual cast active and Guardian Ward.
Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech

Mechanic
Shrines are now invulnerable until one pair of Base Guardians are destroyed
Backdoor removal linger duration reduced from 20s to 14s
Knockup durations are now affected by debuff reduction
Removed two jump pads from around the middle of the map that point to outwards to the left and right respectively
Sliding no longer resets sprint speed
Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
Shrine Bullet Resistance increased 10% → 20%
Tier 2 Bullet Resistance increased 25% → 35%
Total Damage Reduction debuffs now stack diminishingly rather than additively Inhibitor, Fire Scarabs, etc
Movespeed diminish point increased 11 → 12 very slightly less aggressive diminishing scaling
Fixed various item barrier durations not scaling with duration increases
Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher
After 35s aggregate time held per team, the carrier will start taking 5% Max HP damage per second previously was 45s and 0.15% Max HP damage.
No longer silences you while carrying. You are still disarmed and movement silenced.
No longer grants +30% Bullet and Spirit Resist while carrying it
Ballistic Enhancement: Ability Range increased +20% → +22%
We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
The Urn is now always dropped off on top of the bridge on the middle of the map.
Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors 3s/5s/10s for Favored/Neutral/Unfavored.
While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
If the urn is Favored or Unfavored in a comeback state, then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
Urn damage is lethal
Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
Area around deposting the urn is revealed urn runner is also revealed as usual
The rules for Favored/Unfavored remain the same +15% soul difference for the first urn at 10:00, +10% for all future urns
All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
Base HP reduced by 10 for all heroes
Breakables spawn time increased from 2 minutes to 3 minutes
Bullet Velocity now stacks additively rather than diminishingly
Fixed Parry FX not always matching state
Smoothed zipline grabbing to fix some jitter
Added ropes to zipline binding so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes
Removed delay on ziplines when using alternative key binds
Primary Rules:
Other Details:
Items
NPC Healing increased 15 → 20
Cooldown reduced from 7s to 5s
Lifesteal increased 14% → 16%
Now works vs NPCs
Now grants +6% Weapon Damage
Active slow resistance increased 35% → 40%
Spirit Power reduced +7 → +4
Dash Distance slow reduced -25% → -22%
Spirit scaling increased 1 → 1.2
Cooldown increased from 24s to 25s
Proc cooldown reduced from 0.25s to 0.2s
Damage per Second spirit scaling increased 0.152 → 0.2
Ballistic Enhancement: Now upgrades from Mystic Expansion
Items
Dash Distance slow reduced -25% → -22%
Debuff resistance increased 20% → 22%
Duration increased from 10s to 13s
Ambush Fire Rate increased 20% → 25%
Ambush Spirit Power increased 20 → 25
Ambush Melee Damage increased 20% → 25%
Max Ammo increased 30% → 35%
Weapon Damage increased 15% → 18%
Radius increased from 30m to 35m
Fire Rate reduction increased -14% → -15%
Weapon Damage increased 8% → 10%
Weapon Damage boon scaling increased 0.7 → 0.8
Bonus Souls increased 170% → 180%
No longer builds up from melee attacks
Proc cooldown reduced from 0.25s to 0.2s
Cooldown reduced from 7s to 5s
Melee damage increased 20% → 22%
Triggered debuff resistance increased 30% → 40%
Now works vs NPCs
Spirit Lifesteal moved from Active to Innate reduced 16% → 13%
Now builds from Spirit Lifesteal gains the innates it has
Max Health reduction reduced -15% → -13%
Spirit Resistance reduced 15% → 12%
Cooldown Reduction reduced 6% → 5%
Spirit scaling increased 0.93 → 1.1
Regen reduced 3 → 2.5
Out of Combat regen increased 1 → 1.5
Parry cooldown reduced from -2s to -1.75s
Now grants +90 Health
Duration increased from 6s to 6.5s
Fixed various abilities and items not being boosted correctly
No longer has a minimum of 1 stamina restore
Max stamina restored reduced 4 → 3
Now grants +1 Out of Combat Regen from components
No longer grants +1.75m Move Speed on activation
Proc now also temporarily grants +18% Spirit Resistance for the 8s duration
No longer grants +1.75m Move Speed on activation
Proc now also temporarily grants +18% Bullet Resistance for the 8s duration
Barrier increased 200 → 250
Cooldown increased from 45s to 60s
Now grants +1.5 Out of Combat Regen from components
Now grants +6% Weapon Damage
Weapon Damage increased 15% → 18%
Cooldown increased from 40s to 45s
Bonus Health increased +70 → +90
Active duration increased from 6s to 6.5s
Gains the +6% Weapon Damage from component
Fire Rate increased 30% → 32%
Now grants +50% air control for the duration of the barrier
Barrier boon scaling increased 8 → 12
Move speed increased from 1.25m to 1.5m
Heal per boon increased 6 → 8
Invisibility duration increased from 7s to 8s
Spirit Power reduced +8 → +5
Now grants +1.5 Out of Combat Regen from components
Fire Rate reduction increased -36% → -40%
Move speed bonus increased from +2m to +2.5m
Now grants +90 Health from components
Barrier scaling increased 1.8 → 2.0
Now has +2 Out of Combat Regen from components
Bullet Resist increased 8% → 10%
Spirit Resist increased 8% → 10%
Spirit Resist increased 20% → 22%
Cooldown reduced from 65s to 60s
Duration increased from 6s to 7s
Gains +6 Spirit Power from components
Duration increased from 4.5s to 5s
Now grants +6% Weapon Power from components
Updated bonus HP to match the components
Permanent buff from every 100 souls to every 80
Regen duration increased from 6s to 7s
Bonus health increased 50 → 60
Radius reduced from 12m to 10m
Damage height increased from 5m to 7m
No longer grants +65 Bonus Health
Bullet Resist increased 8% → 9%
Now grants +9% Weapon Damage
Bonus Health increased +30 → +50
Fixed various interaction bugs with different abilities
Imbued Spirit Power increased 24 → 25
Bonus damage spirit scaling increased 0.744 → 0.84
Spirit Power Steal increased 20 → 28
Cooldown reduced from 32s to 30s
Duration increased from 4s to 4.25s
Melee Resist increased 15% → 18%
Regen duration increased from 6s to 7s
Spirit Power for Charged Abilities increased +10 → +14
Now innately grants -15% Gravity and Air Control by +25%
Slowed targets now have their stamina regen frozen for the 4s slow duration
Radius increased from 12m to 16m
Damage height increased from 5m to 7m
No longer does 15% damage amp
Immobilize increased from 0.75s to 1s
Duration increased from 4s to 4.5s
Debuff resist increased 15% → 17%
Base Bullet Damage spirit scaling increased 0.465 → 0.49
Fixed the debuff losing gravity modification when upgraded from Slowing Hex

Abrams
Infernal Resilience T1 changed from "+1.5 Health Regen" to "+200 Max Health"
Infernal Resilience T2 changed from "200 Max Health" to "+18% Melee Lifesteal" 40% effective vs non-heroes
Seismic Impact T2 increased from +0.7s Stun Duration to +0.8s
Seismic Impact T3 Unstoppable duration increased from 5s to 6s

Apollo
Improved the hero's hitboxes easier to hit
Base regen reduced 2 → 1
Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration can target the enemy before the parry to buffer it. Cast range is 25m.
Riposte no longer triggers on damage auras things like Flame Dash
Riposte no longer triggers off of objective damage
Flawless Advance hitbox reduced by 10%

Bebop
Bullet damage per boon reduced 0.139 → 0.115
Exploding Uppercut T2 weapon damage reduced +40% → +30%
Sticky Bomb T2 increased from +75 Damage to +85

Billy
Health per boon increased +48 → +59
Bullet damage per boon reduced 0.165 → 0.142
Rising Ram cooldown increased from 30s to 32s
Rising Ram T2 increased from +0.3s Duration to +0.4s
Rising Ram T3 increased from -10s Cooldown to -13s

Calico
Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" stacks

Celeste
Improved the hero's hitboxes easier to hit
Stamina cooldown increased from 4.5s to 5s
Radiant Daggers T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
Shining Wonder T2 increased from +50 Damage to +70

The Doorman
Call Bell radius reduced from 6m to 5.5m
Call Bell T3 radius increased from +4m to +4.5m
Call Bell explosion damage spirit scaling reduced 1.4 → 1.3
Call Bell inaccuracy debuff no longer diminishes 100% → 0% over 1 second the rest of the debuff is 4s
Call Bell inaccuracy debuff reduced -100% → -40% lasts the full duration
Doorways close sub ability now starts on cooldown for 8s
Doorway is no longer unsilenceable
Fixed recent bug causing Luggage Cart not being dispelled

Drifter
Rend T3 no longer increases scaling by 0.4
Rend T3 now also deals Heavy Melee Damage 0.55 scale

Dynamo
Kinetic Pulse T2 reduced from -18% Bullet Resistance to -15%
Kinetic Pulse spirit scaling reduced 1.65 → 1.55
Quantum Entanglement T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%

Graves
Sprint speed increased 1.6 → 2.2
Grasping Hands now spawns a ghoul in the base ability T3 still increases it by 1
Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
Fixed Deadheads being unable to dash through veils
Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
Fixed Deadhead's damage taken from bullets being unaffected by fall-off
Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
Fixed Deadheads becoming inactive if Graves dies while they are following her
Jar of Dead spirit scaling reduced 0.35 → 0.31 they are better at dealing damage now
Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
Fixed certain projectiles i.e Gray Talon's Bird colliding with Deadheads
Update Grave's melee to also set the dash target for Deadheads
Bullet damage and growth reduced by -10%

Grey Talon
Rain of Arrows cooldown reduced from 30s to 22s
Rain of Arrows cast delay reduced from 0.5s to 0.2s
Rain of Arrows duration reduced from 7s to 4s
Rain of Arrows moving ability in air improved
Rain of Arrow stamina distance changed from being -9% to +25%
Rain of Arrows Weapon Damage bonus reduced +4 → +3
Rain of Arrows T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
Rain of Arrows T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" Total CD from 16s to 9s

Haze
Fixation T3 increased +0.12 → +0.14

Holliday
Base bullet damage increased 18.8 → 19.7
Health regen increased 1 → 2

Infernus
Bullet size increased 3 → 4
Concussive Combustion T3 increased from +0.75s Stun Duration to +0.9s

Kelvin
Frost Grenade damage spirit scaling reduced 0.7 → 0.6
When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
Arctic Beam DPS spirit scaling reduced 0.5 → 0.38

Lash
Bullet damage per boon reduced 0.341 → 0.31
Ground Strike damage per meter spirit scaling increased 0.0372 → 0.04
Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration
Grapple T3 now also grants +1 Charge

McGinnis
Bullet damage per boon increased 0.17 → 0.18
Fixed Heavy Barrage not triggering Diviner's Kevlar
Medicinal Specter radius increased from 5.5m to 6m

Mina
Innate -8% Debuff Resist
Fixed Rake sometimes not working with high ping
Love Bites T3 increased from -4s Cooldown to -5s
Love Bites no longer applies the flat on hit damage to abilities was doing 20% of its value on Nox Nostra
Nox Nostra T3 reduced from 1% Current HP to 0.5%

Mirage
Updated Djinn's Mark visuals

Mo & Krill
Getting hit with a melee no longer knocks you up when you are burrowed
Sand Blast T3 increased from +1s Duration to +1.5s

Paige
Bookwyrm T2 improved from -8s Cooldown to -12s
Rallying Charge T3 increased from +135 Damage to +160
Rallying Charge now has half cooldown if it hits no allies or enemies

Paradox
Time Wall T1 duration increased from +2.5s to +3.5s
Time Wall T3 increased from +1 Charge to +2
Time Wall T3 Charge Delay reduced from 4s to 2s
Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55%
Paradoxical Swap damage increased 125 → 150

Flying Cloak T2 weapon damage duration reduced from 8s to 6s
Affliction cooldown increased from 140s to 150s

Rem
Pillow Toss charge time reduced from 9s to 8s
Pillow Toss T3 increased +90 → +100 Damage
Tag Along burst heal now also applies to secondary allies that you jump to
Tag Along lingering heal duration reduced from 3s to 2s values rebalanced to be the same overall heal just faster
Tag Along T2 Barrier and Item Duration/Range effectiveness increased 25% → 35%
Tag Along T3 now also increases Missing Health Heal 0.03 → 0.05 and Regen Per Second 0.66 → 1.0
Tag Along can now be cast through veils
Reduced lockout period after ejecting from Tag Along from 1s to 0.3s
Tag Along time to fly to your ally is now 50% faster
Tag Along heal duration is now displayed on the hud as well as the healthbar icon
Tag Along fixed specific abilities/items that could kill Rem while he's napping
Tag Along now allows friendly auras to affect Rem
Tag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
Tag Along eject no longer briefly restricts movement abilities and input
Naptime now provides +30% damage reduction in the base ability T3 still adds +50%

Seven
Bullet damage growth reduced 0.374 → 0.337
Crit reduction increased 35% → 55%

Shiv
Slice and Dice T2 reduced from -8% Spirit Resist to -6%
Bloodletting Deferred Damage Cleared reduced 40% → 35%
Bloodletting T3 increased from +45% Deferred Damage Cleared to +50%
Killing Blow cooldown increased from 105s to 125s
Killing Blow full rage damage bonus reduced 14% → 12%
Killing Blow T2 increased from +8% Full Rage Damage Bonus to +10%
Killing Blow T2 now also reduces cooldown by -30s

Silver
Bullet Cycle Time reduced from 0.9s to 0.85s overall DPS adjusted to remain the same
Entangling Bola no longer prevents you from jumping and mantling
Entangling Bola T2 changed from "+0.75s Duration" to "-5s Cooldown"
Entangling Bola T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
Lycan Curse Fire Rate reduced 80% → 65%
Lycan Curse Fire Rate spirit scaling increased 0.25 → 0.45

Venator
Health increased 790+43/boon → 830+48/boon
Hex-Lined Snap Trap T3 increased from +25% Damage Against Revealed Targets to +30%
Hex-Lined Snap Trap T3 now also grants +1 Charge

Victor
Bullet damage reduced 13+0.3135 → 12+0.26
Jumpstart T3 spirit scaling increased +0.6 → +0.9
Aura of Suffering now does 50% damage to objectives

Viscous
Puddle Punch T1 now also increases damage by +20
Puddle Punch T2 no longer increases damage by +30
Puddle Punch T2 now also grants +40% Lifesteal 1/4th against non-heroes

Vyper
Screwjab Dagger T2 bullet resist per stack -5% → -6%
Screwjab Dagger T3 now also increases max stacks by 2

Warden
Bullet damage per boon reduced 0.38 → 0.34
Willpower T3 debuff resistance now retroactively applies to existing debuffs when cast
Binding Word T2 no longer increases cast range by +12m

Yamato
Power Slash post cast time reduced from 0.4s to 0.2s
Power Slash spirit scaling increased from 1.86s to 2.1
Flying Slash range increased from 25m to 30m
Flying Slash T2 no longer grants +20m Cast Range
Flying Slash T3 now also grants +15m Cast Range
Flying Slash T3 increased from +1 Charge to +2
Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low
Shadow Transformation T1 increased from +5 Weapon Damage to +7











































































